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Narrative support for young game designers’ writing

机译:对年轻游戏设计师写作的叙事支持

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摘要

Creating narrative-based computer games is a complex and challenging task. Narrative Threads is a suite of software tools designed to aid young people (aged 11-15) in creating their own narrative-based games as a writing development activity. A participatory design process highlighted the areas where additional support was required, and informed the iterative design of Narrative Threads. The tools are implemented as a plugin to a commercial game creation toolset, and constitute character and object design tools, a branching narrative diagramming tool and an augmented story map view. In this paper, we provide an overview of the design of the tools and describe an evaluation carried out with 14 children over a four-day workshop. The study examined tool usage patterns, and compared games created with Narrative Threads to those created using the standard toolset. The results suggest a number of ways in which dynamic external representations of story elements can support writing activities in narrative-based game creation. Young designers using Narrative Threads wrote more character dialogue, made stronger links between the conversations they wrote and wider game events, and designed more complex characters, compared to those using the standard toolset. In addition to showing how Narrative Threads can support young games designers, the results have broader implications for anyone looking to support storytelling and writing through game creation activities and tools.
机译:创建基于叙述的计算机游戏是一项复杂而具有挑战性的任务。叙事线程是一套软件工具,旨在帮助年轻人(11-15岁)创建自己的基于叙事的游戏作为写作开发活动。参与式设计过程突出显示了需要额外支持的领域,并为“叙事线程”的迭代设计提供了依据。这些工具被实现为商业游戏创建工具集的插件,并构成角色和对象设计工具,分支叙述性图表工具和增强的故事地图视图。在本文中,我们提供了工具设计的概述,并描述了在为期四天的研讨会上对14名儿童进行的评估。这项研究检查了工具的使用模式,并将使用叙事线程创建的游戏与使用标准工具集创建的游戏进行了比较。结果表明,故事元素的动态外部表示可以以多种方式支持基于叙事的游戏创作中的写作活动。与使用标准工具集的设计师相比,使用叙事线程的年轻设计师编写了更多的角色对话,在编写的对话和更广泛的游戏事件之间建立了更牢固的联系,并设计了更复杂的角色。除了展示Narrative Threads如何支持年轻的游戏设计师外,结果对于希望通过游戏创作活动和工具支持讲故事和写作的任何人都具有更广泛的意义。

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